Race: ALL, MAGIC ITEM LORE ITEM NO DROP (min: 3 characters, max: 75 characters) Search For: Class: WT: 0.0 Size: TINY SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Class: NEC WIZ MAG ENC Enchant Temporite (1 rank) is an activated ability that is not earned with Alternate Advancements, but researched. SV COLD: +5 SV COLD: -10 Class: ENC SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 The first thing you have to pick then is your race. Part of Tasarin's Grimoire Pg. Class: ALL Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP MAGIC ITEM LORE ITEM Part of Tasarin's Grimoire Pg. WT: 0.5 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP CHA: +4 INT: +2 HP: +20 SV COLD: +25 Class: ALL 378 Slot: RANGE AC: 14 STR: +10 STA: +15 HP: +100 MANA: +100 WT: 0.1 Size: TINY WT: 0.3 Size: SMALL WT: 0.5 Size: TINY Race: ALL, MAGIC ITEM AC: 12 Class: ALL AC: 6 WT: 0.0 Size: TINY The finished medium is then combined with an ink additive, a thickener, a quill and various inks to produce the desired effects. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +10 SV POISON: +5 AC: 13 STR: +5 STA: +10 CHA: +15 INT: +20 HP: +40 MANA: +60 Salil's Writ Pg. DMG: 4 AC: 30 Alterationis by far the more popular choice as 80% of enchanter spells are of this nature. Race: ALL, LORE ITEM NO DROP Salil's Writ Pg. WT: 0.1 Size: TINY Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM Slot: FINGER MANA: +25 WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM DEX: +10 INT: +5 AGI: +10 MANA: +80 WT: 2.5 Size: SMALL WT: 0.5 Size: MEDIUM WIS: +2 INT: +2 AC: 5 Class: ALL except CLR PAL DRU MNK SHM DMG: 4 Class: ALL Haste spells are also the domain of the enchanter, providing incredible boosts in attack speed for members of their group. Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Race: HUM ERU ELF HIE DEF HEF GNM, MAGIC ITEM LORE ITEM Slot: RANGE PRIMARY SECONDARY Slot: FINGER WT: 0.0 Size: TINY WT: 0.1 Size: TINY DMG: 11 Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM Enchanters are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers. WT: 1.5 Size: SMALL Rank 3 ToV spells come from drops in ToV raids. Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, Slot: NECK AC: 9 Race: ALL. Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP 312 L Class: MNK ENC WT: 0.1 Size: SMALL Race: HUM ERU HIE DEF GNM, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM Slot: CHEST 401, Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard, Picking the right race for your statistics, http://wiki.project1999.com/index.php?title=Enchanter&oldid=296190, Single Target Magical Direct Damage with Debuff (Max: 5), Single Target Magic Effect Duration Debuffer, Single Target Magical Damage over Time with Debuff (34 damage total), Single Target Unresistable Magic Resistance Debuffer (Max: 13), Single Target Magical Direct Damage (Max: 48), Single Target Fast Root Spell (Max: 48 Secs), Single Target Random Duration Charm Spell (Level 25 Cap), Single Target Magical Debuff DoT (Max: 80), Single Target Distance Stun (Max: 12 Secs), Single Target Mana Regeneration Increase (2pts/tick), Single Target Magical Direct Damage (Max: 95), Single Target Melee Buff with Damage Absorb (Max: 50), Single Target Magic Resist Buff (Max: 20), Self Only Morph to Troll & HP Regen Buff (1hp/tick). DEX: +5 INT: +10 HP: +10 Race: ALL, MAGIC ITEM LORE ITEM WT: 3.5 Size: MEDIUM These spells successfully prevent monster… Class: NEC WIZ MAG ENC Skill: Piercing Atk Delay: 24 WT: 0.5 Size: TINY Class: ALL Slot: CHEST WT: 1.0 Size: TINY AC: 5 I'll hit THANKS as much as I can each day for the first 25 responses. Class: CLR DRU BRD SHM NEC WIZ MAG ENC INT: +10 MANA: +50 AC: 20 CHA: +5 AC: 10 The ability is assimilated by right clicking on Ability: Enchant Temporite from an open inventory slot and is made by combining one Ink Additive of the Nameless, one ink of Druzzil Ro, one Invigorating Thickener, one Quill of the Coercer, and one Runic Papyrus in a Spell Research Kit (trivial 130). Slot: LEGS Slot: FEET STR: +7 DEX: +5 WIS: +5 INT: +5 HP: +50 MANA: +75 WT: 0.2 Size: SMALL WIS: +3 INT: +3 Rank 3 Spells. Evocation-based spells are used almost exclusively during battle, where specialization will give you the most benefit, and among the magician's … HP: +55 MANA: +55 See through the targets eyes with Infravision. Race: ALL, MAGIC ITEM LORE ITEM NO DROP 90 L Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP Race: HUM ERU HIE DEF GNM IKS, Slot: FINGER AC: 6 Class: ALL Race: ALL, Slot: FINGER Race: ALL, MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY AC: 12 SV COLD: +10 WT: 1.0 Size: MEDIUM Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM NO DROP CHA: +13 288 L Class: ALL Charges: 1 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: TINY Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM Slot: HEAD Race: ALL, MAGIC ITEM AC: 2 SV FIRE: +10 SV COLD: -10 How do I get started with research at all? Class: ALL Salil's Writ Pg. Class: ENC Slot: HEAD Slot: WAIST Slot: ARMS Class: ALL Race: ALL, MAGIC ITEM LORE ITEM HP: +55 AC: 10 Class: NEC WIZ MAG ENC - Added Spell: Zephyr: Stonebrunt to kunark-era spells. WT: 2.0 Size: TINY Enchanters have four very distinct abilities that set them apart from other classes. AC: 4 Class: ALL Here’s a short list of what to look for. Class: ENC In terms of debuffs, the Enchanter commands the second most powerful slow spells in the game (surpassed only by the Shaman), and is unsurpassed in other debuffs. This is the major use of crowd control in the game. The second of these abilities is their mesmerizing line of spells. Class: ALL In some areas your illusion will not be enough to keep you alive. Slot: PRIMARY Class: ALL Slot: EAR Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP CHA: +12 CHA: +7 STA: +5 CHA: +5 WIS: +5 INT: +5 MANA: +25 To get a Rank 3 Spell from the item, simply right click on the item. AC: 25 Class: CLR DRU SHM NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM Slot: SHOULDERS WIS: +4 INT: +4 Class: ENC Turns out I had a Facebook friend who was leaving the game and he offered me his account, which I took him up on. SV FIRE: +10 Class: CLR DRU SHM NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP Also, due to certain restrictions, such as the lack of command functions and no line of pet haste or heals, the Enchanter Animation pet is more limited in its utility. Slot: SHOULDERS ARMS BACK CHEST LEGS Effect: Flowing Thought I Slot: HANDS Class: NEC WIZ MAG ENC While possessing a summoned pet, the Enchanter's Animation not nearly as powerful as those of the Necromancer or Magician. AC: 8 For details see Pets and Experience. Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP STR: +10 WIS: +15 INT: +15 HP: +75 Class: ENC Q: What effect does my pet (charmed mob or animation) have on experience gain? Slot: ARMS Race: ALL, MAGIC ITEM LORE ITEM NO DROP All you need to do is put the spell ingredients in there, hit combine and you have a new spell (or failure). Race: ALL, MAGIC ITEM LORE ITEM STR: +8 CHA: +5 AGI: +8 HP: +50 Class: NEC WIZ MAG ENC STR: +15 STA: +12 HP: +50 WT: 0.0 Size: TINY WT: 0.4 Size: SMALL WT: 0.0 Size: TINY Haste: +41% Slot: HEAD DEX: +10 CHA: +2 INT: +8 MANA: +5 STA: +5 INT: +5 AGI: +5 HP: +40 MANA: +20 Race: ALL, MAGIC ITEM LORE ITEM Slot: EAR STA: +15 INT: +9 MANA: +70 449 SV FIRE: +2 SV DISEASE: +1 SV COLD: +2 SV MAGIC: +3 SV POISON: +1 Class: ENC WT: 0.1 Size: TINY WT: 0.3 Size: SMALL CHA: +10 WIS: +5 INT: +10 HP: +20 MANA: +30 Slot: CHEST Slot: NECK WRIST WT: 0.8 Size: SMALL CHA: +7 INT: +5 HP: +10 MANA: +20 Class: ENC In addition, they command the mana regeneration buffs that most mana-using classes consider indispensable. Nilitim's Grimoire Pg. 64 R, (MANA SIEVE) There are ways to avoid this penalty; for detailed strategies check the Enchanter class guides, for example Spaid's_Solo_Guide. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WT: 2.5 Size: SMALL Effect: Color Shift (Combat, Casting Time: Instant) at Level 20 AC: 6 STR: +7 CHA: +6 INT: +6 AGI: +7 HP: +40 MANA: +25 Game Description Imbues your group with power, restoring a small amount of mana, adding to the damage their spells do and adding an additional damaging spell to many damage spells … Class: ENC A reward box will pop up, and you can select which Spell or Spells you wish to receive. Class: ALL Race: ALL, MAGIC ITEM LORE ITEM WT: 2.5 Size: MEDIUM Race: ALL, Slot: FINGER 301, (ALLURE) Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +15 DEX: +15 STA: +25 CHA: +25 WIS: +25 INT: +25 AGI: +25 HP: +100 MANA: +100 Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +10 WIS: +15 INT: +15 HP: +75 MANA: +75 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: WRIST Race: ALL, MAGIC ITEM Class: ALL Single Target Unresistable Magic Resistance Debuffer (Max: 23), Single Target Random Duration Charm Spell (Level 37 Cap), Single Target Magical Direct Damage (Max: 150), Self Only Morph to Earth Elemental & Strength Buff (Max: 10), Single Target Magic Buff Remover (Max: 4), Single Target Mana Regeneration Buff( 4 - 7 ), Single Target Wisdom and Intelligence Debuff, Self Only Morph to Air Elemental & Levitate, Self Only Morph to Water Elemtal & Enduring Breath, Single Target Magical Debuff DoT (Max: 263), Single Target Magical Direct Damage (Max: 288), See Through Targets Eyes with Ultravision, Self Only Morph to Fire Elemental & Damage Shield (Max: 16), Single Target Random Duration Charm Spell (Level 46 Cap), Area Effect Direct Damage Spell (Max: 330), Self Only Morph to Drybone & Fire Resist Buff (Max: 25), Self Only Morph to Wolf & ATK (15), Cold Resist (10), Single Target Fast Root Spell (Max: 60 Secs), Single Target Melee Buff with Damage Absorb (Max: 90), Single Target Magic Resist Buff (Max: 40), Single Target Magical Direct Damage (Max: 528), Self Only Morph to Werewolf and Major Melee Buff, Single Target Unresistable Magic Resistance Debuffer (Max: 33), Single Target Random Duration Charm Spell (Level 51 Cap), Single Target Melee Buff with Damage Absorb (Max: 200), Single Target Magical Debuff DoT (710 Dmg), Stuns and Mana Drain all Targets Around Caster (8 Secs), Single Target Damage Absorber (Max: 620 - 700), Single Target Random Duration Charm Spell, Increase Mana Regeneration Rate (11/tick), Single Target Magical Direct Damage (Max: 675), Single Target Low Resist Mesmerize (30 Secs), Single Target Base Mana Buff and Mana Regeneration (1/tick), Single Target Stun with Mana Drain (Max: 8 Secs), Area Effect Magic Resist Debuffer (Max: 23), Single Target Magical Debuff DoT (Max: 560), Single Target Unresistable Magic Resistance Debuffer (Max: 39), Single Target Melee Buff with Damage Absorb (Max: 350), Single Target Magical Debuff DoT (Max: 950), Single Target Low Resist Mesmerize (24 Secs), Single Target Base Mana Buff and Mana Regeneration (2/tick), Area Effect Magic Resist Debuffer (Max: 40), 5-35 Lifetap Proc (L1-L65), +30 ATK, +100 DEX. 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